I really enjoyed the presentation on Second Life. It brought back a lot of memories from Karen's Pedagogical Grammar I class. I didn't like the use of SL simply because I wasn't familiar with the controls. As mentioned before, it has a high learning curve and requires a lot of time for teachers and students to fully become accustomed to its controls. Time, that could be used elsewhere on better programs.
I'm getting excited to finish the final project. I feel like I know what I want to say and have already done the background research to talk about it in my paper. Ironically, this goes a long quite well with my APP research, so the information has been infront of me for a couple of months now! I am also excited that we will be meeting in class physically again following Thanksgiving. I feel that this will enable us to discuss what we have learned and what we hope to continue to do with the information we have gathered.
Since all of you who have had some experience with SL mention the steep learning curve, I think there's a lot to be said for designers of virtual worlds taking this fact into consideration. They should work towards tandardizing the command format and other aspects of the games so that people who know their way around one game can easily adjust to interacting in another game.
ReplyDeleteI am curious to try out Second Life but it's good to know ahead of time about the steep learning curve everyone has talked about. I am curious what some alternative programs would be with not such a steep learning curve.
ReplyDeleteRight, second life needs time and effort to be mastered. I personally think there is a lot to learn about second life that could be much beneficial to teaching in general and language teaching in particular.
ReplyDeleteGood to see the motivator factor from you, and that momentum could help others stay on tasks, too.